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Scratch jr
Scratch jr













scratch jr
  1. SCRATCH JR HOW TO
  2. SCRATCH JR CODE

Two simple summative assessment ideas that could be used to help determine the depth of students' understanding of the relationship between the programming blocks and their associated behaviours. reinforcing literacy and mathematical concepts: these curricular modules describe ScratchJr projects that reinforce literacy and mathematics principles of uppercase and lowercase letters and cardinality of number.

SCRATCH JR HOW TO

  • re-creating playground games: this is a series of 8 lessons in which students learn how to use ScratchJr as they re-create familiar playground games.
  • animated genres: this series of 8 lessons and 3 projects which provide the students with the opportunity to learn all the concepts in ScratchJr and apply these concepts in their own personal creations.
  • Three suggested cross curricula projects that use ScratchJr: They could also be used as part of a classroom display. Students send multiple messages among characters using different coloured envelopes.Ī very useful set of all the ScratchJr command blocks that can be printed off and used with the students as an unplugged activity to ensure that they understand what each block does. Students use the envelope to send a message from one character to another. Students use sound and motion blocks and a start again block to make characters dance. Students learn how to use the repeat block to dribble a basketball. Inspired by Scratch, Scratch Jr is a simplified programming language designed for ages 5-7, whose reading and math skills may not be advanced enough to use Scratch.

    scratch jr

    Students make multiple characters with their own scripts.

    SCRATCH JR CODE

    Students learn how to add a new page to change scene. Scratch is a website/ app that lets us code our own stories, games and animations. Students learn how to make a character disappear. Students use the speed block to speed up or slow down a character. Students pick a background and a character, and use a motion block to make a car drive across the city. The complexity of the activities and concepts gets progressively more difficult: Block Descriptions – a guide to what each block does and their parametersĪ series of activities to introduce ScratchJr and to learn how to use it to create interactive games and stories.Paint Editor Guide – a guide to the buttons when in paint editor mode.Interface Guide – a guide to the buttons on the ScratchJr interface.A series of guides to the ScratchJr interface that can be downloaded and used as reminders for the students or as part of a classroom display.Students can modify characters in the paint editor, add their own voices and sounds, even insert photos of themselves - then use the programming blocks to make their characters come to life. Students snap together graphical programming blocks to make characters move, jump, dance, and sing.

    scratch jr

    ScratchJr is an introductory programming language that enables young students to create their own interactive stories and games.















    Scratch jr