

Two simple summative assessment ideas that could be used to help determine the depth of students' understanding of the relationship between the programming blocks and their associated behaviours. reinforcing literacy and mathematical concepts: these curricular modules describe ScratchJr projects that reinforce literacy and mathematics principles of uppercase and lowercase letters and cardinality of number.
SCRATCH JR HOW TO

Students make multiple characters with their own scripts.
SCRATCH JR CODE
Students learn how to add a new page to change scene. Scratch is a website/ app that lets us code our own stories, games and animations. Students learn how to make a character disappear. Students use the speed block to speed up or slow down a character. Students pick a background and a character, and use a motion block to make a car drive across the city. The complexity of the activities and concepts gets progressively more difficult: Block Descriptions – a guide to what each block does and their parametersĪ series of activities to introduce ScratchJr and to learn how to use it to create interactive games and stories.Paint Editor Guide – a guide to the buttons when in paint editor mode.Interface Guide – a guide to the buttons on the ScratchJr interface.A series of guides to the ScratchJr interface that can be downloaded and used as reminders for the students or as part of a classroom display.Students can modify characters in the paint editor, add their own voices and sounds, even insert photos of themselves - then use the programming blocks to make their characters come to life. Students snap together graphical programming blocks to make characters move, jump, dance, and sing.

ScratchJr is an introductory programming language that enables young students to create their own interactive stories and games.
